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HOME WALKTHROUGHS
Tomb Raider
Tomb Raider: Unfinished Business Tomb Raider II Tomb Raider II: The Golden Mask Tomb Raider III Tomb Raider III: The Lost Artifact Tomb Raider: The Last Revelation Tomb Raider Chronicles Tomb Raider: The Angel of Darkness Tomb Raider for Game Boy Tomb Raider for Nokia N-Gage GAME HELP EXTRAVAGANZA
Soundtrack
Tomb Raider Chronicles FMV transcripts Screenshot Gallery Taking Screenshots Tomb Raider Quiz INTERCROFT Network Katie's Fiction OFFICIAL SITES Tomb Raider: The Angel of Darkness
Eidos Interactive Core Design Lara Croft, Tomb Raider: The Cradle of Life (movie)
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Here is the key to thee various symbols and stuff:
for gameboy color In the first Tomb Raider GBC game, Lara goes to South America in search of the legendary Nightmare Stone, reputed to be the magical prison an evil god. She explores ancient ruins; dodges enemies like scorpions, snakes, mummies and skeletons; solves puzzles involving keys, switches and pressure pads; avoids traps, including deadly spikes, crumbling floors and searing lava—in short, everything you'd expect from a Tomb Raider adventure. . . only smaller. The game includes 14 levels (each with multiple maps) in five different areas—a temple, royal tombs, treasure chambers, caverns and a volcanic temple.
Temple A Temple B Temple C
Royal Tombs A
Royal Tombs B Royal Tombs C Treasure Chambers A
| Treasure Chambers B Treasure Chambers C Caverns A Caverns B Volcanic Temple A
Volcanic Temple B Volcanic Temple C
*NOTE: The starred maps are larger than a standard 8½" x 11" sheet of paper. You can try printing the horizontal maps using landscape orientation. Or, download the two halves of the map separately, print both and tape them together. for gameboy color In the sequel Lara must face a sinister New Orleans-based cult in order to learn the secrets of a mysterious sword and save her own soul from its curse. There are nine levels, each with multiple maps to explore. Includes the action and puzzle-solving TR fans love, plus a few new moves. Here are a few screenshots:
Museum Rooftops Subway
| Runaway Train Docks Jungle Caves *NOTE: The starred maps are larger than a standard 8½" x 11" sheet of paper. Unless your printer automatically scales images to fit the paper, be sure to print them using landscape (horizontal) orientation, or the edges will be cut off. for gameboy advance Gameplay and graphics in Lara Croft Tomb Raider: The Prophecy is somewhere between the GBC and PC/console games. Naturally, it includes some traditional Tomb-Raider elements, like running, climbing, jumping, puzzle solving, switch pulling and two-pistol combat. But unlike the previous, side-scrolling GBC adventures, this game has an overhead perspective that allows players to move Lara more freely in her environment. French game producer Ubi Soft (known for such titles as Rayman, Tonic Trouble and the Rainbow Six/Rogue Spear series) has done the coding. Core Design provided the heroine.
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Swedish Levels Level 1: GAZE Cambodian Levels Level 8: KURZ Italian Levels Level 17: ROMA Cult Fortress Levels Level 24: HILL (no map) Credits: ARIA (no map) I haven't made maps for some of the smaller levels. It's pretty obvious what to do, anyways... Maps copyright © 2002 - Stellalune (e-mail stella@tombraiders.net). This walkthrough could not have been done without the use of VisualBoy Advance (http://vboy.emuhq.com). Feel free to copy, distribute and quote this walkthrough, but please include this credit line so people can send me their corrections, comments and suggestions. Also, if you'd like to offer this on your own web site, please read and follow the instructions here. | ||||||||||||||||||||||||||||||||||